Describe the exercises and theories done today in class
Toy Box
For this exercise the group was split into partners. The idea of the exercise was to imagine a magical box in front of you, with anything you could imagine inside of it. As the other partner starts taking things from the box, miming the action and stating what they pulled out, the other half has to encourage the other one to keep on going as well as they can, saying things like "Amazing! What else is in the box?" and "Wow, that is fantastic! Keep going!".
Over-react to gift
Again with a partner, one of you mimes giving the other one a gift. The receiver has to think of what the present is and automatically like it, reacting to it the most over the top way possible.
Poses
This exercise is also in pairs. One of the partners starts by going into a pose and then the other one goes ahead and adds their own pose, adding to their partners pose, creating a formation. After holding the formation for a second or to, the first person thanks their counter partner, giving the turn to start out with a pose to the other one. Continue, each one taking turns posing first.
2nd Poses exercise
Similar to the last exercise, partners start by one of them putting on a pose and the other one adding to it with their own, but instead of breaking of and starting the formation all over, the first partner moves out of their original pose to change into another pose, now adding to the second persons pose. Continue doing this.
Yes, and...
With a partner, start improvising about anything, the only rule being that after the first person has set the situation by stating their line, all the line from now on must start with the words "Yes, and...".
Yes, but...
This is pretty much the same as the last exercise, but instead of "Yes, and..." you say "Yes, but..."
Party Quirks
This exercise is a improvisation game set at a party. one of the participants is chosen to have the party, and as they start 'setting up' for party(or leave the room), all the other members of the game are given a quirk, task or some kind of a characteristic, like a swimmer, a cowboy, someone who just came from the dentist etc. Now, let the party begin! As the guests arrive to the party one by one, it is the hosts task to guess what quirk each guest has. The game ends when the host has guessed right all of the quirks of the guests, or when time ends and the party is over.
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